Name

unicode::bidi, unicode::bidi_calc, unicode::bidi_calc_types, unicode::bidi_reorder, unicode::bidi_cleanup, unicode::bidi_logical_order, unicode::bidi_combinings, unicode::bidi_needs_embed, unicode::bidi_embed, unicode::bidi_embed_paragraph_level, unicode::bidi_get_direction, unicode::bidi_override — unicode bi-directional algorithm

Synopsis

#include <courier-unicode.h>
struct unicode::bidi_calc_types {
bidi_calc_types(const std::u32string & string);
std::vector<unicode_bidi_type_t> types ;
void setbnl(std::u32string & string);
}
std::tuple<std::vector<unicode_bidi_level_t>, struct unicode_bidi_direction> unicode::bidi_calc( const unicode::bidi_calc_types &ustring);
 
std::tuple<std::vector<unicode_bidi_level_t>, struct unicode_bidi_direction> unicode::bidi_calc( const unicode::bidi_calc_types &ustring,
  unicode_bidi_level_t embedding_level);
 
int unicode::bidi_reorder( std::u32string &string,
  std::vector<unicode_bidi_level_t> &embedding_level,
  const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){},
  size_t starting_pos=0,
  size_t n=(size_t)-1);
 
void unicode::bidi_reorder( std::vector<unicode_bidi_level_t> &embedding_level,
  const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){},
  size_t starting_pos=0,
  size_t n=(size_t)-1);
 
void unicode::bidi_cleanup( std::u32string &string,
  const std::function<void (size_t)> &removed_callback=[](size_t){},
  int cleanup_options);
 
int unicode::bidi_cleanup( std::u32string &string,
  std::vector <unicode_bidi_level_t> &levels,
  const std::function<void (size_t)> &removed_callback=[](size_t){},
  int cleanup_options=0);
 
int unicode::bidi_cleanup( std::u32string &string,
  std::vector <unicode_bidi_level_t> &levels,
  const std::function<void (size_t)> &removed_callback,
  int cleanup_options,
  size_t starting_pos,
  size_t n);
 
int unicode::bidi_logical_order( std::u32string &string,
  std::vector <unicode_bidi_level_t> &levels,
  unicode_bidi_level_t paragraph_embedding,
  const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){},
  size_t starting_pos=0,
  size_t n=(size_t)-1);
 
void unicode::bidi_combinings( const std::u32string &string,
  const std::vector <unicode_bidi_level_t> &levels,
  const std::function <void (unicode_bidi_level_t level, size_t level_start, size_t n_chars, size_t comb_start, size_t n_comb_chars)> &callback);
 
void unicode::bidi_combinings( const std::u32string &string,
  const std::function <void (unicode_bidi_level_t level, size_t level_start, size_t n_chars, size_t comb_start, size_t n_comb_chars)> &callback);
 
void unicode::bidi_logical_order( std::vector <unicode_bidi_level_t> &levels,
  unicode_bidi_level_t paragraph_embedding,
  const std::function<void (size_t, size_t)> &reorder_callback,
  size_t starting_pos=0,
  size_t n=(size_t)-1);
 
bool unicode::bidi_needs_embed( const std::u32string &string,
  const std::vector <unicode_bidi_level_t> &levels,
  const unicode_bidi_level_t (paragraph_embedding=NULL,
  size_t starting_pos=0,
  size_t n=(size_t)-1);
 
int unicode::bidi_embed( const std::u32string &string,
  const std::vector <unicode_bidi_level_t> &levels,
  unicode_bidi_level_t paragraph_embedding,
  const std::function<void (const char32_t *, size_t, bool)> &callback);
 
std::u32string unicode::bidi_embed( const std::u32string &string,
  const std::vector <unicode_bidi_level_t> &levels,
  unicode_bidi_level_t paragraph_embedding);
 
char32_t unicode_bidi_embed_paragraph_level( const std::u32string &string,
  unicode_bidi_level_t paragraph_embedding);
 
unicode_bidi_direction bidi_get_direction( const std::u32string &string,
  size_t starting_pos=0,
  size_t n=(size_t)-1);
 
std::u32string bidi_override( const std::u32string &string,
  unicode_bidi_level_t direction,
  int cleanup_options=0);
 

DESCRIPTION

These functions implement the C++ interface for the Unicode Bi-Directional algorithm. See the description of the underlying unicode_bidi(3) C library API for more information. C++ specific notes:

  • unicode::bidi_calc returns the directional embedding value buffer and the calculated paragraph embedding level. Its ustring is implicitly converted from a std::u32string:

    std::u32string text;
    
    auto [levels, direction]=unicode::bidi_calc(text);
    
    

    Alternatively a unicode::bidi_calc_types objects gets constructed from the same std::u32string and then passed directly to unicode::bidi_calc:

    std::u32string text;
    
    unicode::bidi_calc_types types{text};
    
    types.setbnl(text); // Optional
    
    // types.types is a std::vector of enum_bidi_types_t values
    
    auto [levels, direction]=unicode::bidi_calc(types);
    
    

    This provides the means to access the intermediate enum_bidi_types_t values that get calculated from the Unicode text string.

    Note

    In all cases the std::u32string cannot be a temporary object, and it must remain in scope until unicode::bidi_calc() returns.

    The optional setbnl() method uses unicode_bidi_setbnl(3) to replace paragraph separators with newline characters, in the unicode string. It requires the same unicode string that was passed to the constructor as a parameter (because the constructor takes a constant reference, but this method modifies the string.

  • Several C functions provide a dry-run mode by passing a NULL pointer. The C++ API provides separate overloads, with and without the nullable parameter.

  • Several C functions accept a nullable function pointer, with the NULL function pointer specifying no callback. The C++ functions have a std::function parameter with a default do-nothing closure.

  • Several C functions accept two parameters, a Unicode character pointer and the embedding level buffer, and a single parameter that specifies the size of both. The equivalent C++ function takes two discrete parameters, a std::u32string and a std::vector and returns an int; a negative value if their sizes differ, and 0 if their sizes match, and the requested function completes. The unicode::bidi_embed overload that returns a std::u32string returns an empty string in case of a mismatch.

  • unicode::bidi_reorder reorders the entire string and its embedding_levels by default. The optional starting_pos and n parameters limit the reordering to the indicated subset of the original string (specified as the starting position offset index, and the number of characters).

  • unicode::bidi_reorder, unicode::bidi_cleanup, unicode::bidi_logical_order, unicode::bidi_needs_embed and unicode::bidi_get_direction take two optional parameters (defaulted values or overloaded) specifying an optional starting position and number of characters that define a subset of the original string that gets reordered, cleaned up, or has its direction determined.

    This unicode::bidi_cleanup does not trim off the passed in string and embedding level buffer, since it affects only a subset of the string. The number of times the removed character callback gets invoked indicates how much the substring should be trimmed off.

  • unicode::bidi_override modifies the passed-in string as follows:

    • unicode::bidi_cleanup() is applied with the specified, or defaulted, cleanup_options

    • Either the LRO or an RLO override marker gets prepended to the Unicode string, forcing the entire string to be interpreted in a single rendering direction, when processed by the Unicode bi-directional algorithm.

    unicode::bidi_override makes it possible to use a Unicode-aware application or algorithm in a context that only works with text that's always displayed in a fixed direction, allowing graceful handling of input containing bi-directional text.

unicode::literals namespace

using namespace unicode::literals;

std::u32string foo(std::u32string bar)
{
        return bar + LRO;
}

This namespace contains the following constexpr definitions:

  • char32_t arrays with literal Unicode character strings containing Unicode directional, isolate, and override markers, like LRO, RLO and others.

  • CLEANUP_EXTRA, CLEANUP_BNL, and CLEANUP_CANONICAL options for unicode::bidi_cleanup().